#
#  Be sure to run `pod spec lint NVMediaKit.podspec' to ensure this is a
#  valid spec and to remove all comments including this before submitting the spec.
#
#  To learn more about Podspec attributes see http://docs.cocoapods.org/specification.html
#  To see working Podspecs in the CocoaPods repo see https://github.com/CocoaPods/Specs/
#

Pod::Spec.new do |s|

  # ―――  Spec Metadata  ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
  #
  #  These will help people to find your library, and whilst it
  #  can feel like a chore to fill in it's definitely to your advantage. The
  #  summary should be tweet-length, and the description more in depth.
  #

  s.name         = "CoderTomWuSDKV3"
  s.version      = "1.0.0"
  s.summary      = "CoderTomWuSDKV3 SDK v3 for iOS"

  s.description  = "CoderTomWuSDKV3 ."

  s.homepage     = "http://git.oschina.net/wutongxd/CoderTomWuSDKV3"
  # s.screenshots  = "www.example.com/screenshots_1.gif", "www.example.com/screenshots_2.gif"


  # ―――  Spec License  ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
  #
  #  Licensing your code is important. See http://choosealicense.com for more info.
  #  CocoaPods will detect a license file if there is a named LICENSE*
  #  Popular ones are 'MIT', 'BSD' and 'Apache License, Version 2.0'.
  #

  s.license      = "Commercial"
  # s.license      = { :type => "MIT", :file => "FILE_LICENSE" }


  # ――― Author Metadata  ――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
  #
  #  Specify the authors of the library, with email addresses. Email addresses
  #  of the authors are extracted from the SCM log. E.g. $ git log. CocoaPods also
  #  accepts just a name if you'd rather not provide an email address.
  #
  #  Specify a social_media_url where others can refer to, for example a twitter
  #  profile URL.
  #

  s.author             = { "wu tong" => "coderwutong@gmail.com" }
  # Or just: s.author    = "abysshal"
  # s.authors            = { "abysshal" => "abysshal@gmail.com" }
  # s.social_media_url   = "http://twitter.com/abysshal"

  # ――― Platform Specifics ――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
  #
  #  If this Pod runs only on iOS or OS X, then specify the platform and
  #  the deployment target. You can optionally include the target after the platform.
  #

  # s.platform     = :ios
  s.platform     = :ios, "8.0"

  #  When using multiple platforms
  # s.ios.deployment_target = "5.0"
  # s.osx.deployment_target = "10.7"


  # ――― Source Location ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
  #
  #  Specify the location from where the source should be retrieved.
  #  Supports git, hg, bzr, svn and HTTP.
  #

  s.source       = { :git => "git@git.oschina.net:wutongxd/CoderTomWuSDKV3.git", :commit => "e4e365d45e3ea0f2b6428b4c4264db70283192e6" }

  # ――― Source Code ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
  #
  #  CocoaPods is smart about how it includes source code. For source files
  #  giving a folder will include any swift, h, m, mm, c & cpp files.
  #  For header files it will include any header in the folder.
  #  Not including the public_header_files will make all headers public.
  #

  s.source_files  = "CoderTomWuSDKV3", "CoderTomWuSDKV3/CoderTomWuSDKV3/**/*.*"
  # s.exclude_files = "Pods"
  # s.public_header_files = "NVSDKiOSv3/*.h", "NVSDKiOSv3/Model/*.h", "NVSDKiOSv3/Utils/*.h", "NVSDKiOSv3/Camera/*.h", "NVSDKiOSv3/MediaPlayer/*.h", "NVSDKiOSv3/MediaPlayer/TmpAVFile/*.h"

  # ――― Resources ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
  #
  #  A list of resources included with the Pod. These are copied into the
  #  target bundle with a build phase script. Anything else will be cleaned.
  #  You can preserve files from being cleaned, please don't preserve
  #  non-essential files like tests, examples and documentation.
  #

  # s.resource  = "icon.png"
  # s.resources = "**/*.{fsh,vsh}"
  # s.resource_bundles = {'NV_GLPlayerBundle' => ['NVSDKiOSv3/Media/OpenGL/NV_GLPlayerBundle.bundle/*.png']}
  #s.preserve_paths = "**/*.a"

  # s.vendored_frameworks = "NVMediaKit/MobileVLCKit.framework", "NVMediaKit/NVMP4v2iOS.framework"

  # ――― Project Linking ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
  #
  #  Link your library with frameworks, or libraries. Libraries do not include
  #  the lib prefix of their name.
  #

  #s.framework  = "UIKit"
  s.frameworks = "UIKit", "Accelerate", "QuartzCore", "OpenGLES", "MediaPlayer", "AudioToolbox", "AVFoundation", "CoreMedia", "CFNetwork", "Security"

  # s.library   = ""
  # s.libraries = "NVSDKiOSv3"


  # ――― Project Settings ――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
  #
  #  If your library depends on compiler flags you can set them in the xcconfig hash
  #  where they will only apply to your library. If you depend on other Podspecs
  #  you can include multiple dependencies to ensure it works.

  s.requires_arc = true

  # s.xcconfig = { "HEADER_SEARCH_PATHS" => "$(SDKROOT)/usr/include/libxml2" }
  # s.dependency "Unirest", "~> 1.1.3"
  # s.dependency "CocoaAsyncSocket", "~> 7.4.1"
  # s.dependency "AWSS3", "~> 2.4.12"
  # s.dependency "Mantle", "~> 1.4"
  # s.dependency "UICKeyChainStore", "~> 2.0"

  s.xcconfig = { "OTHER_LDFLAGS" => "-lc++" }


end
